So I guess I should officially start this off! Final fantasy 7! I’m making it, I am making it in Blender.
So what i am doing, is extracting the models from the char.LGP archive from the FFVII files, then i export them into .3DS files, and then I import them into blender. The bodies come in several files (each body part is a new file) so I had to Assembly cloud and other characters my self. Some assembly required

actually models look better( i just have it in a basic mode)
Tools I am using:
Ifalna, a tool for FFVII to view the character models (Using it to see how to put the models together, and to see how to make all the animations)
JenovaRebirth is the tool i used to extract the .p files from the LGP archive (really helpfull I couldnt do this without this program!)
Biturn Exported the .P files to .3DS !!! another one that helped the project
So I have contructed the Cloud model, and now im am going to start work on the animations (Running, walking, ect. ect.) but I will probably only make them as I need them… that should speed up my production time
As a note, If anyone (and I say that thinking that SOMEone will read) has experiance with Blender Game engine, and would like to help with stuff… send me an email: jacob.valenta@gmail.com.
But I think this first post tied together pretty well
so I’ll say that I’ll take a break