These are the downloadable character models. they are divided by : character, battle and feild model, and finally rigged and non-rigged.
MAIN (PLAYABLE) CHARACTERS:
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Please right click on download link, then click on “save target as” and choose where to download it.
SUB CHARACTERS:
Ancient -Download-
Archaeologist -Download-
Assistant -Download-
Biggs -Download-
Biggs (disguise) -Download-
Boxer -Download-
Boy 1 -Download-
Boy 2 -Download-
Bugenhagen -Download-
Chocobo Sage -Download-
Cloud’s Mother -Download-
Dyne -Download-
Engineer Chubby -Download-
Engineer Slim -Download-
Fancy Pants -Download-
Farmer -Download-
Fat boy -Download-
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WEAPONS:
Barret
Cait sith
Cid
Cloud
Red XIII
Tifa
Vincent
Yuffie
hey good job , im suprised u could extract the models from the game with blender are you going to do more ? please do
I haven’t been doin to much final fantasy stuff sine the beginjgg of 2010, but about a month ago, I started getting to more reverse engineering with ff7 and I learned about the model structures it uses.
I have thought about making an ff7 I
Ported Afro for blender 2.59/2.6. Ill see What I can do.
cool thanks can u upload sephiroth by any chance wen 2.6 is out
actually do u know if u can import all the models into the same screen on blender, if u know wat im talking about????
Yes, I could upload Sephiroth here soon.
Try downloading the characters you want in the scene, and use Blender’s ‘Append’ feature. You can just search for that on youtube for tutorials on appending models.
cool thanks this will really help alot
ok, so this is only the second version of my importer script so far, sorry for no sound! http://www.youtube.com/watch?v=Ey8dL7k0Rcg
hey thanks that append thing really helped alot,
whats the benefits of python, can you use it in modeling? oh ya i think i got first comment on ur video:D
Really python can fill all your needs. Because it is a programming language, you could you it for simple math, or connecting to the Internet. You could use it for modeling, but it more for creating automated tasks.
In my importer, I read the file and read the locations of vertexes and create whats called a list in python of those values. then I make a list of all the faces and use those to create a new object in Blender.
So if you wanted to define a new primitive or a custom object, you could use python to do that. Basically any command can be controlled in Blender by something called APIs. Simply (as its name implies) it is a way to interface with the program.
If you hover over any command in blender, in white text it will tell you what it does, as well as udner that in grey text, it will tell you the python command to interface with blender and do that same command.
A quick example is this:
if you split the 3d view so you also have a python console, you can type in that window, and you could type
bpy.ops.object.mode_set(mode=’EDIT’)
which would put you in edit mode
this is what I had to do when I color a model that import, because I have to select certain faces to color.
thats cool. is it hard to pick up, so essentuall its like c++, i thought it was only compatable with blender
Yup, if fact, I think it is easier as a begining language. I have heard one person say they commemorated my effort on trying to learn it, but is quite simple and readable, C++ (in my opinion) is not as readable and less helpful to beginners who do not understand more advanced computer components (like allocating memory)
Python is a free language you can get from python.org and very easy to get started with. I use it pretty much everyday, and if you also like C/C++, there are ways to use chunks of that in the python code (because python is written in c++)
Hope that gives a little more overview of python
Cheers